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NPC Generator

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Advanced [show]


Ar-Gul Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light white in addition to tight pants. His hair, while still mostly white, has prominent grey streaks. His eyes are brown and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Tanner profession.

History: Born to a Tanner, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Server.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Persistence. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Ar-Gul Gracey, Male Half-Orc Barbarian 2
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp. 1 Bullseye lantern.


Social Check DCs


Armara Blur, Female Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a black costume with the symbols of her god on her torso. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is an amazing painter.

History: Armara lived on a farm with her father, near the main road leading to a nearby town. When Armara reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Servant soon after.

Motivation: She loathes her own lifestyle; and further expansion of business

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Family, Military. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Armara Blur, Female Tiefling Aristocrat 3
Medium (4'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Sannl Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a fancy grey dress. She has white hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the east. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she wants to meet her childhood hero

Ideals: Pacifist. Flaws: Addict, Antagonistic, PTSD. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Sannl Durthane, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 17 (+3)8 (-1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Draconic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Superior lock.


Social Check DCs


Jak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red costume with the symbols of strength on his torso. He keeps his red hair in a pixie cut. His gray eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.

History: Jak was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Jak Copperkettle, Male Halfling Aristocrat 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp.


Social Check DCs


Olunt Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy white beard and wild white hair. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Olunt lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Justice, Optimist. Bonds: In love, Family. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Olunt Morigak, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp. Brown-green garnet (70 gp). Freshwater pearl (5 gp). Rich purple corundum (400 gp).


Social Check DCs

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