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NPC Generator

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Advanced [show]


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long brown beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Entrepeneur, Artistic. Flaws: Selfish. Bonds: Military, Criminal record. Occupation: Priest

Voice: Slow speaker

Attributes [hide]

Orsik Deepdelver, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 170 gp. 1 Half-Plate.


Social Check DCs


Shane Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and red handkerchief worn on his right side, and carries scythes. His brown hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Slave Trader, who enjoyed hunting, Shane was taken on many hunting expeditions. He dropped out of school before completing his studies. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and to clean up the streets

Ideals: Fighting, Logical. Bonds: Guardian, Job, Nature, Rich. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Shane Gentry, Male Half-Elf Fighter 3
Medium (5'5") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Hamil Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. His white hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hamil is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Justice. Bonds: Attractive, Enemies, Immigrant. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Hamil Smoothhands, Male Halfling Adept 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs


Patrin Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and his gloved hand is found clutching a mace. His crest is cut close to his head. His eyes, though not visible through his cowl, are gold.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Patrin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Patrin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Patrin Imbixtellrhyst, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Seraphina Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Banker. Her hair is greying and her face has many wrinkles. Her brown eyes peer out from beneath her top white hat.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses divination through singing.

History: Seraphina was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. Her arcane abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her old friends.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Seraphina Brightmoon, Female Halfling Bard 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 140 gp. Peridot (20 gp).


Social Check DCs

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