Gimurt Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, he is an attractive figure. He usually wears his grey robe and has his hammer always slung over his shoulder. He has a small bristly mustache and wavy red hair. He wears a mask on his face.
Personality: He has always had a great fascination with Half-Elven culture. A true patriot, Gimurt would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is a Lamia in disguise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Half-Elven people; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Military, Adventurer. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp. 1 Chain shirt.
Gerard Carlton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He very much looks the part of a Mercenary. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gerard hails from a village terrorized by drow. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To be a Farmer again.
Flaws: Shy. Bonds: Job, Slave, Family, Enemies. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Abyssal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Eye agate (11 gp).
Cora Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her top hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, she has a hard time making friends. She uses divination through singing.
History: Cora hails from a village terrorized by drow. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying brother.
Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
Possessions: 400 sp.
Serpent Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His beige fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Joker, Gifted, Persistence. Bonds: Immigrant, Family. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
Possessions: 110 pp.
Jak Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this southern man very much looks the part of a Adventurer. His tied-back hair is silver. This violet eyed southerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a necromancer, Jak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
