Varis Floshem, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. He has shaved his head bald. His violet eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Fortune-teller profession.
History: He was born in the north, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Ideals: Opinionated. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Red garnet (120 gp). Amber (120 gp). Red garnet (120 gp).
Melech Torment, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries a battered hand crossbow and tarnished spear as well. He wears his purple hair down. He wears an eyepatch.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: Born in the west to a Map Maker, Melech learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Melech took refuge in the large cave and found the beat up spear and armor he uses now. He has drifted from career to career and currently works as a Map Maker.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 310 gp. Coral (130 gp). Bloodstone (30 gp).
Hoshû Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his flail. His golden hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Sold as a small child to a necromancer, Hoshû was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Ideals: Passionate. Bonds: Attractive, Enemies, Mentor. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Druidic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 120 gp.
Hatae Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She dresses in yellow turtlenecks beneath a blue coat with white slacks. Her black hair is unkempt and raggedy. This violet eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Hatae will drive conversation. She is a great chef.
History: Born to a Weaver, her father struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted divine powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item.
Aldous Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This man tends to wear a large yellow jacket, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to reunite with his old friends
Flaws: Impulsive, Disease. Bonds: Slave, Job, Adventurer. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
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