Heskan Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his longbow. He is physically well-built. His crest is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: He has money and likes to spend it; and regain custody of his daughter
Ideals: Passionate. Bonds: In love, Rich, Family. Occupation: Fisher
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1300 sp.
Juliana Bradly, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath her clothing is a huge mess of scar tissue. Her golden hair is kept up in a ponytail inside a small hat. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a forest tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She got away from her former life and has fallen to alcoholism.
Motivation: She is currently in port desperately looking for someone to get her out; and to unite with her sister
Flaws: Addict, Antagonistic, Shy. Bonds: Slave, Nature. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. 1 Disguise kit.
Thodris Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears grey leather gloves, a grey jacket, and tight pants. Her blonde hair is braided into rings. Her brown eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Thodris embodies much of what other species detest in the Dwarves. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born at the edge of vast desert. She worked as a nervous Knight and found it very stressful. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: To pay off her debts; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Debt. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Trey Marley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long golden hair is drawn into a two foot long braid. He has a dull look in his gray eyes.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Trey studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: In love, Family, Adventurer. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 2 Alchemist’s fire.
Dagnal Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is physically well-built. With bright white hair. She has a dull look in her brown eyes.
Personality: She is very quiet and rarely speaks above a whisper. She plays an instrument quite well.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She has had some formal dancing training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Dagnal was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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