Harvest In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her yellow fur is matted, messy, and big. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bounty Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.
Motivation: Retire the richest woman in the south; and wants to raise her children well
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. 1 Banded mail.
Jo Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her right hand. Her chestnut hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with her god.
History: A powerful brothel owner made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Optimist. Bonds: Attractive, In love, Religious, Mentor, Nature. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Druidic, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Silver pearl (50 gp).
Merla Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She usually wears her red robe and has her pickaxe always slung over her shoulder. She is bristling with hidden weapons, mostly pickaxes and sais. Her golden hair is wavy and long. Her gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born to a poor family in the city she treasured whatever gifts she got. Merla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Merla decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Depressed, Disease. Bonds: Criminal record, Job, Poor. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp.
Damien Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy red pantaloons and a blue scarf. He sports a long chestnut beard, and similarly colored long hair. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. Damien abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter
Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Family. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. Lapis lazuli (6 gp).
Elama Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with top hat. Her white hair is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a necromancer, Elama was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 14 years.
Motivation: Expand her business.
Ideals: Professionalism, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
