Helgret Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a brown costume with the symbols of her god on her torso. Her hair is red and curly. Her eyes are hazel and catlike.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal painting training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She seems to be bored by most things; and wants to work out more often
Ideals: Athletic, Justice, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Two Llamas Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Fortune-teller does. She is physically well-built. Her fur is short and lavender. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village she learned the ways of the warrior from her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is unsatisfied with her job.
Ideals: Artistic, Logical, Fighting, Entrepeneur. Bonds: Job. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6
Possessions: 1000 cp. Amber (140 gp).
Wobbles Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His black hair is cut short. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in a small island village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Slave, Military. Occupation: Ploughman
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Holy water.
Adelard Gracey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright brown suits and hats. He is bald on top and has large white tufts of hair around his ears. He has a dull look in his green eyes.
Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a wizard, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of his sister; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Mentor, Criminal record, Adventurer. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp.
Shanairla Holimion, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears skinny pants and wears a blue and brown robe with the hood down. Her hair is short and auburn. She wears large thick round spectacles.
Personality: She can speak with the recently deceased. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 6 years old her parents immigrated from the north. Shanairla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Guard and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Gifted. Bonds: Immigrant, Adventurer, Job, Rich. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (7 gp). Golden yellow topaz (200 gp). Brown-green garnet (80 gp).
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