Nalral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Fletcher uniform. He is bald on top and has large white tufts of hair around his ears. His hazel eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of orcs once and for all.
History: Nalral was raised in a hard working conservative environment. A freak accident while working with his Shoemaker mother left him crippled. He inherited the family business which he has now maintained for 5 years.
Motivation: A deep hatred of orcs; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 210 gp.
Aura Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel trousers with black and green striped suspenders. She wears various colorful collared shirts. She carries a battered sword and tarnished nunchaku as well. Her orange fur is knotted and matted. Her eyes are a pleasant hazel.
Personality: Aura is depressed about a lot of things. She tends to be a nihilist. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Military, Religious. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 230 gp.
Drifting In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears a colorful flower in his white fur. His amber eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He became a Sage soon after.
Motivation: To be a Banker again.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 28000 cp. Pink pearl (100 gp). Deep green spinel (100 gp). Alexandrite (400 gp). Hematite (14 gp).
Aura Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his crossbow ready. His fur is beige and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and wants to raise his children well
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Garl Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Logical. Flaws: Ugly, Lazy. Bonds: Religious, Nature. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 50 gp. Brown-green garnet (130 gp).
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