Helen Hayhurst, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is an epitome of beauty. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. The war was a terrible time for her, and Helen does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: The child of northern immigrants she idolized her mother. Like her mother and her sister before her, after school she went straight into learning to become a Ploughman. She struck the Ploughman job and began her own company from there.
Motivation: Further expansion of business; and she wants nothing more than to rejoin the army
Flaws: Depressed. Bonds: Rich, Attractive, Job, Military, Immigrant. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 sp. Large well-done wool tapestry (200 gp). 1 Silk rope.
Numba Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tattered old clothes. She wears her white hair down. Her fierce blue eyes like to dwell on things.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She enjoys reading and quiet.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and she wants revenge against orcs
Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin brown vertical stripes and grey pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is kept up in a ponytail inside a deerstalker hat. Her gray eyes lackadaisically let the world flow into them.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 10th year, her parents were killed by a gnolls raid, leaving Oriff alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Oriff was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She wants revenge against gnolls.
Flaws: Hedonist. Bonds: Attractive, Enemies, Poor. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 20 (+5) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp.
Torbera Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is white and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She snorts whenever she laughs or is feeling confident. Torbera is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Torbera was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her painting dream.
Motivation: Wants her loneliness to end; and an old rival family wants her found
Ideals: Artistic. Bonds: Attractive, Family, Rich, Has a crush. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 250 gp. Obsidian (13 gp). Chalcedony (20 gp). Chrysoberyl (100 gp). 1 Masterwork Uncommon Weapon.
Gerald Charlton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Metallic Dragon in disguise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
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