Kite Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'6" and dresses like a well dressed Sailor does. His left hand appears badly burned and disfigured. His black fur is smooth and relatively long. He has gleaming, smiling yellow eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Tailor, but he got bored and became a Sailor. He became a Sailor soon after.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.
Ideals: Joker, Fighting. Flaws: Emotional. Bonds: Job. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp.
Naeris Hanali, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his shortspear always slung over his shoulder, and carries shortspears. He has a small bristly mustache and wavy red hair. His gray unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. Naeris was born on a far eastern forest where he grew up under the tutelage of his father, an expert Map Maker. He left for the east, certain he would find work there.
Motivation: To settle down with his crush; and to pay off his debts
Ideals: Fighting, Gifted. Flaws: Disease, Addict. Bonds: Immigrant. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Everburning torch.
Namfoodle Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Namfoodle's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Namfoodle took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To find somewhere to settle down.
Ideals: Impeccable. Flaws: Secretive, Mundane. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 29 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 20 (+5) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp. Jasper (70 gp). Smoky quartz (70 gp).
Herleva Clifton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a brown wide-brimmed hat and brown clothes. She keeps her long auburn hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: A skeptical and narcissistic woman, Herleva's first love is herself. Her second love is also herself. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Herleva took refuge in the old dungeon and found the beat up shield and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and wants to raise her children well
Ideals: Impeccable, Opinionated. Bonds: Nature, Adventurer, Family. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Everard Barney, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears grey leather gloves, a grey jacket, and tight pants. His hair is black and very short. He has a dull look in his green eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Everard studied abroad. His divine abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Detective.
Motivation: To find somewhere to settle down; and expand his business
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. 3 Smokesticks.
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