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Advanced [show]


Kallista Vice, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her chestnut hair is thinning but still full. Her fierce gold eyes like to dwell on things.

Personality: Cocky and sure of herself, she believes she is the best Sculptor born in the past three hundred years. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Kallista was raised in a hard working conservative environment. After coming to the age of reason, Kallista took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: To be a Barrister again; and to reunite with her old friends

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Kallista Vice, Female Tiefling Druid 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Yurgunn Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a worn and beaten armor. Her long chestnut hair is drawn into a two foot long braid. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is frequently practicing swordplay.

History: Sold as a small child to a necromancer, Yurgunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Yurgunn was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Unemployed for the past few years.

Motivation: To be a Sculptor again; and expand her business

Flaws: Ugly. Bonds: Poor, Job, Military, Mentor. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Yurgunn Graybeard, Female Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 200 sp.


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Geoffrey Ansley, Male Human Cleric 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp.


Social Check DCs


Elizabeth Cornish, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears a brown tunic with green highlights, and long black pants that bunch up around her shoes. She has a hunchback. Her hair is red and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Elizabeth was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and seeks redemption

Ideals: Persistence, Justice. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Elizabeth Cornish, Female Human Rogue 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Umpen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and an old rival family wants him found

Ideals: Joker, Optimist. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Umpen Daergel, Male Gnome Sorcerer 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs

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