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NPC Generator

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Advanced [show]


Tomph Clare, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in earthy colors with a black and tan handkerchief worn on her right side. Her hair is short and chestnut. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. She pushes her goals aggressively. She is also a coward if confronted.

History: Tomph was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She has achieved small success as a Bookbinder.

Motivation: She is unsatisfied with her job; and regain custody of her daughter

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Attractive, Job, Family. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Tomph Clare, Female Half-Orc Cleric 1
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Roger Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a feathered hat to hide his balding. His violet eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roger took refuge in the large cave and found the beat up dagger and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Antagonistic, Secretive. Bonds: Adventurer, Rich, Nature. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Roger Iranapha, Male Half-Elf Paladin 3
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Thamuz Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He wears his black hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Thamuz Mockery, Male Tiefling Rogue 3
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Everburning torch. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Uzza Respect, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She carries with her a set of daggers on her belt, each one with a amber on the hilt. She has wavy white hair. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: The child of southern immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Banker and was forced into it by her family; and marry her sister to traveling adventurers

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Uzza Respect, Female Tiefling Ranger 3
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2800 sp. Obsidian (13 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Hlin Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on her left hand. Her tied-back hair is silver. Her eyes are likewise blue.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A strong sense of loyalty to Dwarven people; and a need for knowledge about a nearby landmark

Flaws: Racist, Forgetful. Bonds: Adventurer, In love, Mentor. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Hlin Burrowfound, Female Dwarf Warlock 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 140 gp. Amber (120 gp). Coral (120 gp). Blue quartz (6 gp). 1 Masterwork Common Melee.


Social Check DCs

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