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Advanced [show]


Ethereal Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a brown and grey robe with the hood down. He wears his gray fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Architect. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ethereal was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ethereal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ethereal. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Athletic, Justice. Bonds: Job, Attractive, Criminal record. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Ethereal Of Snakes, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp. Coral (80 gp).


Social Check DCs


Bundrigo Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with poetry.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants a kiss

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Rich, Has a crush, Debt. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Bundrigo Brightmoon, Male Halfling Adept 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in a clean brown cloak covering her clean studded leather. She has wavy cinnamon fur. Her eyes, though not visible through her cowl, are amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Sold as a small child to a wizard, Art was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She tends to her Baker job now, and dutifully fulfills any obligations she has.

Motivation: Someone believes her a fraud; and she'd like to take her coworkers down a peg

Ideals: Opinionated, Fighting. Bonds: Mentor, Job, Enemies. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Art On the Water, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Smoky quartz (80 gp).


Social Check DCs


Numba Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. Her blonde hair is lengthy and is close to two feet long. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food she seems plenty friendly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She comes from a rich western family. Numba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the west, certain she would find work there.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Joker. Bonds: Rich, Nature, Immigrant, Adventurer. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Numba Folkor, Female Gnome Aristocrat 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp. Chalcedony (20 gp).


Social Check DCs


Ahinar Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tan vest and prefers red and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her blue unseeing eyes seem to look past you.

Personality: Abrasive and pushy, she has a hard time making friends. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Ahinar lived on a farm with her father, near the main road leading to a nearby town. Through the years after Ahinar was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ahinar's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Opinionated. Flaws: Ugly, Disease, Antagonistic. Bonds: Family. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Ahinar Wasanthi, Female Elf Wizard 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs

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