Charles Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a yellow and grey handkerchief worn on his right side, and he perpetually has his bastard sword ready. His hair is silver and curly. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Bonds: Attractive, Family, Religious, Enemies. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 14000 cp. 1 Minor magic item.
Fallthra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She sports grey clothing, slightly heavier than average wear, marred by beers. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her first spouse was a Bricklayer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Optimist, Gifted. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Rock crystal (40 gp).
Ermina Kelsey, Female Human [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a tight fitting grey shirt and pants. Her skin is also unnaturally pale. Her silver hair, when down, is lengthy. Her eyes are a pleasant green.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 700 sp.
Virra Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a tan and green handkerchief worn on her right side. She wears a top hat to hide her balding. She is very pretty but has cold, dead eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She believes the world needs to unite to get rid of brigands once and for all.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: Wants to have a good time and be beloved; and her religion dominates her actions
Ideals: Optimist. Bonds: Attractive, Enemies, Religious, Job. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. 3 Alchemist’s fire. 2 Tanglefoot bags. 4 Holy water.
Jo Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears very tight pants and wife beaters, though occasionally she sports a red coat, and sports empty pouches on her belt. Her head has been shaved. She has gleaming, smiling gray eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Animal Trainer, who enjoyed hunting, Jo was taken on many hunting expeditions. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Nature, Family. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
