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NPC Generator

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Advanced [show]


Dondon Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his rapier. His head has been shaved. His ears are large.

Personality: This man loves music and to teach people music more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Dondon Brushgather, Male Halfling Expert 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Oda Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has slicked back silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born several months after her father was called into army service. When Oda reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Oda Fiddlefen, Female Gnome Rogue 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Tharivol Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large golden tufts of hair around his ears. He has several tiny sapphire earrings on each ear.

Personality: Tharivol is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Tharivol Mellerelel, Male Elf Wizard 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)18 (+4) 14 (+2)8 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin, Aquan, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 700 sp.


Social Check DCs


Mogg Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. He wears a broad hat to cover his moderate length white hair. His hazel eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.

History: Mogg hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mogg took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many gnolls want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Enemies, Nature. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Mogg Beckwith, Male Half-Orc Warrior 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs


Silgre Quinton, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'5". She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a axe. Her top hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born several months after her mother was called into army service. Cursed with vampirism at a very young age, Silgre has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Silgre Quinton, Female Half-Orc Sorcerer 2
Medium (5'5") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)7 (-2) 13 (+1)16 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp.


Social Check DCs

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