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NPC Generator

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Advanced [show]


Caeldrim Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His long golden hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Caeldrim was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Caeldrim Casilltenirra, Male Elf Aristocrat 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Vrondiss Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is renowned for his bright green suits and hats. His bronze crest is kept up in a ponytail inside a top hat. His eyes are red and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. When Vrondiss reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Forgetful. Bonds: Military, Criminal record. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Vrondiss Kerrhylon, Male Dragonborn Monk 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Richard Anderton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his silver hair in a flapper bob. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of gnolls.

Ideals: Joker, Logical, Artistic. Bonds: Attractive, Poor. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Richard Anderton, Male Human Fighter 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Malachite (7 gp).


Social Check DCs


Sindri Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and brown. His eyes, though not visible through his cowl, are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Professionalism. Bonds: Nature, Poor. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Sindri Rofferton, Male Gnome Aristocrat 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of greatswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. Fargrim was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mason. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Ugly, Addict. Bonds: Slave, Immigrant. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Warrior 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. Brass mug with jade inlays (300 gp).


Social Check DCs

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