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NPC Generator

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Advanced [show]


Mogg Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black armored body suit, with a simple blue line shooting up and back down. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Mogg studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 12 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Slave. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Mogg Axton, Male Half-Orc Commoner 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 8 (-1)8 (-1)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Chay High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His skin is fair and his fingers are delicate and long. He has a long white beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Addict, Fearful. Bonds: Attractive, Poor. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Chay High-hill, Male Halfling Rogue 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Fargas Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Fargas was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Regain custody of his son; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic. Bonds: Religious, Family, Criminal record. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Fargas Jamjar, Male Halfling Commoner 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Amethyst (160 gp).


Social Check DCs


Emmeline Gracey, Female Human [Permalink]

Personal [hide]

Description: A 5'0" western woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her long chestnut hair reaches down to her waist. Her green eyes lackadaisically let the world flow into them.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy, self-centered, vain, and jealous.

History: Emmeline was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Bookbinder and found it very stressful. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Selfish, Secretive. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Emmeline Gracey, Female Human Ranger 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)10 (+0) 17 (+3)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Azurite (4 gp).


Social Check DCs


Frug Offund, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish auburn hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are amber.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: He desires power and/or immortality; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Optimist, Gifted. Bonds: Job, In love, Poor, Adventurer. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Frug Offund, Male Gnome Monk 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs

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