Myria Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a moderate pudge and is not very fit. Her hair is always cut to a buzz. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She has always had a great fascination with Gnomish culture. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Myria was born with her mother's beautiful face. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has decided she is irredeemable.
Ideals: Gifted. Flaws: Racist, Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp. Obsidian (5 gp).
Jezean Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is bristling with hidden weapons, mostly whips and greataxes. Her red crest is knotted and matted. Her red eyes lackadaisically let the world flow into them.
Personality: Calm and collected, she is a well trained Merchant. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Jezean hails from a village terrorized by giants. Like her mother and her sister before her, after school she went straight into learning to become a Merchant. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Bonds: Attractive, Criminal record, Job, Immigrant, Enemies. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp. Rose (60 gp).
Kody Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His silver hair is kept up in a ponytail inside a deerstalker hat. He has green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Job, Family. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp. Iolite (40 gp).
Gimurt Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright grey suits and hats. His white hair is heavily combed to the right. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality
Ideals: Gifted. Bonds: Adventurer, Religious, Debt. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 330 gp.
Cockaby Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue tunic with green highlights, and long black pants that bunch up around his shoes. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his green eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. In his 16th year, his parents were killed by a giants raid, leaving Cockaby alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Cockaby was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To reunite with his old friends.
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Adventurer, Enemies. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
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