Spring Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who prefers to wear pastel pants and tee shirts, he is not a threatening figure. He wears his gray fur down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Spring was born on a far southern mountains where he grew up under the tutelage of his father, an expert Mayor. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Nature, Immigrant. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. 1 Masterwork Thieves’ tools.
Don Morton, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He wears his auburn hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a brewer and was forced into it by his family
Flaws: Insane, Shy, PTSD. Bonds: Family, Religious. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Banded mail.
Heskan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. He has wavy rusty crest. He has red eyes and a green hat with a violet feather.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: The child of a Servant, who enjoyed hunting, Heskan was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: He seems to be bored by most things; and he has decided he is irredeemable
Ideals: Persistence. Flaws: Impulsive, Mundane. Bonds: Nature, Criminal record. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Enidda Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. She is physically well-built. She has a very tight haircut. This amber eyed easterner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Enidda and her spouse have recently divorced.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Guardian, Adventurer. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Ahlyssa Harrington, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears baggy brown pantaloons and a green scarf. Her black hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done she does not care how it got done.
History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: She doesn't get along with people that don't share her tastes; and she has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Nature, Immigrant. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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