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NPC Generator

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Advanced [show]


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears many layers of old clothing at all times. His clothes are grease stained in places. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom.

Flaws: Ugly, Insomniac, Mundane. Bonds: Poor, Immigrant, Has a crush. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Drifting Grass, Male Tabaxi Barbarian 3
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)18 (+4) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Raam Blame, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'0", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is singed and shortened. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Raam Blame, Male Tiefling Rogue 3
Medium (5'0") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 2 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Quillathe Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears blue painted combat armor at almost all times. Her white hair is cut short with large spiked bangs in the front. Her amber eyes are passionate and lively.

Personality: She will rave to anyone who will listen. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Quillathe was born the youngest of three triplets. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: Wants to raise her children well; and many brigands want her driven away

Flaws: Insane. Bonds: Enemies, Family, Rich. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Quillathe Teinithra, Female Elf Warlock 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)17 (+3) 10 (+0)16 (+3)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp. Sardonyx (80 gp).


Social Check DCs


Thodris Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length blonde hair. She has gleaming, smiling hazel eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Thodris was born with her father's beautiful face. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She used her abilities to trick people and travel the world for free.

Motivation: Tabaxi compassion; and an old rival family wants her found

Ideals: Gifted. Flaws: Racist. Bonds: Family, Attractive, Criminal record. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Thodris Durthane, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to hide his balding. He has copper eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Trail grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Poor, Adventurer, Attractive. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Trail In the Wind, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Peridot (50 gp).


Social Check DCs

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