Jane Ramsay, Female Human [Permalink]
Personal [hide]
Description: A 5'11" western woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her falchion. She wears her chestnut hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Jane wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Dyer business at a young age. When Jane reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Silver comb with moonstones (200 gp).
Antinua Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a violet and tan handkerchief worn on her left side. She keeps her white hair in a pixie cut. She wears a mask on her face.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the south, but her parents moved at a very young age to the north. Antinua was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Beggar. She then took over the family business and is one of the better Beggar for hire.
Motivation: Half-Orc compassion.
Flaws: Racist. Bonds: In love, Immigrant, Job. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 pp. 4 Tanglefoot bags.
Brottor Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is thinning but still full. His eyes, though not visible through his cowl, are green.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Brottor grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 60 gp.
Baern Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and is pretty ugly. His brown hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Baern was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Passionate, Extrovert. Flaws: Ugly. Bonds: Military. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 150 gp.
Adrie Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. With wild silver hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She never swears and excessively uses polite adverbs when speaking. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: When she was but 5 years old her parents immigrated from the east. Adrie abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Attractive, Immigrant. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1400 sp. Amethyst (120 gp). Sardonyx (20 gp). Silver pearl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
