Travok Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has red hair. He wears crescent spectacles with a black brim.
Personality: Travok hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Engraver, but he was a colossal failure. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Military, Job. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 19 (+4) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Abyssal, Goblin, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 cp.
Pikar Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. He wears his brown hair down. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Addict, Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Dadalan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a black and blue handkerchief worn on his left side. His long gold crest is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: Dadalan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: He got into the Miller business at a young age. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Logical. Flaws: Impulsive, Racist. Bonds: Job. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Manea Ambition, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. She has done her best to style her dark red hair to look like a famous performer. She has red eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She got into the Animal Trainer business at a young age. She was taken as a slave by a traveling circus and forced to perform She has set out to sabotage the competition.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Slave, Criminal record. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
Possessions: 5000 cp.
Riswynn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a worn and beaten armor. She wears her silver hair up. Her violet eyes peer out from beneath her broad brown hat.
Personality: She can speak with the recently deceased. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A powerful necromancer made her what she is. Through the years after Riswynn was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Riswynn's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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