Gunnloda Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her head has been shaved. Her gray eyes are passionate and lively.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Gunnloda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Gunnloda was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To get a good night's sleep; and she has a rivalry with the church that dominates her actions
Ideals: Persistence. Flaws: Ugly, Selfish, Hedonist. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Draconic, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Chain shirt.
Meena Turen, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an entirely tan suit with red socks and a vest with buckled shoes. With bright red hair. Her gray eyes dart from person to person.
Personality: Meena wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Athletic, Disciplined, Logical. Flaws: Disease, Insomniac. Occupation: Server
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 150 gp. 1 Climber’s kit.
Azza Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her purple hair is drawn into a tight pony tail with a rose scrunchie. She has a dull look in her red eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is afraid of women and trembles around them
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Azza has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a crush on the local Barber; and she's attracted to the pc
Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Has a crush. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. White pearl (90 gp).
Zykroff Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a black coat over a tan low-cut shirt, and a Stetson hat upon her head. She has moderate length brass crest. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When she was but 8 years old her parents immigrated from the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She left for the east, certain she would find work there.
Motivation: To be a Farmer again.
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Jacoba Beitz, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing colorful clothing, dressed as a Sage. She has a penchant for wearing a ring with an oversized amber on her left hand. She keeps her golden hair in a flapper bob. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has a habit of throwing herself into exceedingly dangerous situations.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jacoba took refuge in the old dungeon and found the beat up whip and armor she uses now. She now mingles about in high society.
Motivation: She wants revenge against dire rats; and someone believes her a fraud
Flaws: Impulsive. Bonds: Rich, Attractive, Enemies, Religious, Nature. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
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