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Advanced [show]


Ovak Burton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She likes to wear black tank tops with green skirt. She has a long white ponytail with little hanging trinkets. Her gray unseeing eyes seem to look past you.

Personality: She can speak with the recently deceased. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She served in the navy to pay for her family's outstanding loans. Ovak abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Wants her loneliness to end.

Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Adventurer, Military. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Ovak Burton, Female Half-Orc Cleric 2
Medium (4'10") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)9 (-1) 18 (+4)10 (+0)
Skills Nature +1, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 390 gp.


Social Check DCs


Pikar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has a hunchback. His white hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.

History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered south to less war torn lands. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Flaws: Ugly, Shy, PTSD. Bonds: Criminal record, Poor. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Pikar Wildheart, Male Halfling Commoner 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 300 sp.


Social Check DCs


Tricking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Barber. He wears his yellow fur down. His eyes are a pleasant hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered singing. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Joker, Artistic, Entrepeneur. Bonds: Immigrant, Religious, Enemies. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Tricking Treat, Male Tabaxi Ranger 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 15 (+2)18 (+4)
Skills Deception +6, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Orryn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He wears a broad hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. When Orryn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Military. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Orryn Gummen, Male Gnome Ranger 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)16 (+3) 17 (+3)13 (+1)
Skills Investigation +5, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 pp.


Social Check DCs


Baern Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His red hair is lengthy and is close to two feet long. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Impeccable. Flaws: Mundane. Bonds: Job, Religious. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Baern Eversharp, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. Chalcedony (50 gp). Zircon (50 gp).


Social Check DCs

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