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NPC Generator

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Advanced [show]


Callybon Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue leather gloves, a blue jacket, and tight pants. She carries with her a set of lances, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her black hair is kept up in a ponytail inside a deerstalker hat. Her green eyes dart from person to person.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She believes the world needs to unite to get rid of giants once and for all.

History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Ploughman for hire.

Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Callybon Miggledy, Female Gnome Monk 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Windy Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a pastel coat over a grey low-cut shirt, and a deerstalker hat upon her head. Beneath her clothing is a huge mess of scar tissue. Her long gray fur is drawn into a two foot long braid. She wears an eyepatch.

Personality: She is overprotective of those who hire her services. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was born into a rich family. She was taken from her home at a very young age. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Money/treasure; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Guardian, Rich. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Windy Hummingbird, Female Tabaxi Rogue 1
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. Moss agate (7 gp). 3 Acid flasks.


Social Check DCs


Avice Merton, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a brown armored body suit, with a simple blue line shooting up and back down. She has no hair. Her fierce violet eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ploughman arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Avice was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Avice's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Ugly, Emotional, Antagonistic. Bonds: Rich. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Avice Merton, Female Human Wizard 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. Obsidian (15 gp).


Social Check DCs


Prosperine Covert, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 4'8", this woman wears black trousers with green and tan striped suspenders. She wears various colorful collared shirts. Her black hair is singed and shortened. Her thin eyebrows rest above her beady red eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carpenter arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Prosperine took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Prosperine Covert, Female Tiefling Warlock 3
Medium (4'8") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Just what you see.


Social Check DCs


Caeldrim Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut short. His fierce green eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Laborer profession.

History: The child of eastern immigrants he idolized his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Attractive, Job, Immigrant, Family. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Caeldrim Boleem, Male Half-Elf Ranger 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 sp.


Social Check DCs

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