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NPC Generator

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Advanced [show]


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown fur is long and unkept. She has a dull look in her blue eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.

Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Adventurer, Rich. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Three In the Wind, Female Tabaxi Warlock 5
Medium (4'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a flapper bob. His amber unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. Azaki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Azaki and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Azaki discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Azaki fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Disease, Cynical. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Azaki Burrows, Male Half-Elf Ranger 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)18 (+4) 14 (+2)15 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran, Infernal, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 900 sp.


Social Check DCs


Morkral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man has a large brown mantle and cape that has been intricately interwoven into his white robe. His hair is auburn, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the south to a Apothecary, Morkral learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He struck the Apothecary job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Morkral Helcral, Male Dwarf Druid 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 sp.


Social Check DCs


Willow TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a white and brown handkerchief worn on her right side. She carries with her a set of bastard swords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her skin is flawless and her green eyes scan people very quickly.

Personality: Willow is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She is the product a well kept family trust fund and as such has never really known need. A freak accident while working with her Layabout mother left her crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Willow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Willow TellPenny, Female Halfling Fighter 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Frug Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized sapphire on his right hand. With bright golden hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends.

Ideals: Justice. Bonds: Adventurer, Rich, Attractive, Guardian. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Frug Beren, Male Gnome Bard 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 260 gp.


Social Check DCs

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