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Advanced [show]


Sora Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She wears her red crest down. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sora was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the east, certain she would find work there.

Motivation: Wants to open a new tavern.

Flaws: Addict. Bonds: Attractive, Military, Job, Immigrant. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Sora Xephyrbahnor, Female Dragonborn Rogue 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Spring Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears pastel painted combat armor at almost all times. His broad hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Spring was raised in a hard working conservative environment. His childhood dream was to be a Body Guard, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Job. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Spring Plume, Male Tabaxi Ranger 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. 1 Bullseye lantern.


Social Check DCs


Gale Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting brown shirt and pants. His red fur is slicked back into a classic pompadour. His copper eyes peer out from beneath his feathered brown hat.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Gale was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Religious, Military. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Gale Buttons, Male Tabaxi Bard 1
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Syllin Radcliffe, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is matted, messy, and big. She tend to wears goggles to shield her eyes.

Personality: Cocky and sure of herself, she believes she is the best Performer born in the past three hundred years. She is harsh and unforgiving.

History: Born to a pair of adventurers, Syllin grew up listening to her mother's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Expand her business.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Syllin Radcliffe, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 18 (+4)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Elven, Celestial, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp. 1 Masterwork studded leather.


Social Check DCs


Nicholas Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a violet costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. His chestnut hair is unkempt and raggedy. His eyes are violet.

Personality: Calm and collected, he is a well trained Sage. He uses divination through singing.

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Nicholas Markum, Male Half-Elf Ranger 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 15 (+2)18 (+4)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 2 Acid flasks.


Social Check DCs

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