Murook Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a tight fitting white shirt and pants. With bright blonde hair. Her eyes are amber and catlike.
Personality: Abrasive and pushy, she has a hard time making friends. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Murook hails from a village terrorized by goblins. In her 15th year, her parents were killed by a goblins raid, leaving Murook alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.
Motivation: Revenge; and find a way to reverse the transformation of her sister
Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies, Family. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Raiann Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear black tank tops with tan skirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. She has green crest. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born in the south. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item.
Mordai Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Mordai grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is greedy
Ideals: Athletic, Pacifist. Bonds: Rich, Enemies, Adventurer. Occupation: Herbalist
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Musical instrument.
Ielenia Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are brown and she is always smoking a pipe.
Personality: She is extraordinarily eccentric. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her mother raised her in a mountain cabin. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Sard (40 gp). Malachite (12 gp).
Margery Shelley, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female is dressed in earthy colors with a grey and yellow handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Cartwright mother left her crippled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Further expansion of business; and balancing her hectic life and new knight responsibilities is difficult
Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!