Mumpena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor, and carries ceremonial daggers. She has moderate length golden hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born at the edge of vast island. Cursed with lycanthropy at a very young age, Mumpena has worked very hard to control her curse. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Revenge; and many goblins want her driven away
Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Attractive, Nature, Enemies. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 600 gp.
Ghaliver Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely red suit with yellow socks and a vest with buckled shoes, and a wedding ring on his left hand. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: In love, Slave. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Sannl Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. She has a long chestnut ponytail with little hanging trinkets. Her eyes are blue and she is always smoking a pipe.
Personality: She loves telling others what to do and how they should feel about things. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sannl was raised in a hard working conservative environment. After coming to the age of reason, Sannl took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Weaver soon after.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Job. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp.
Nuraval Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, and sports empty pouches on his belt. He wears a Stetson hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: Revenge; and many illithids want him driven away
Flaws: Addict, Fearful, Disease. Bonds: Enemies, Immigrant. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Finely wrought small gold bracelet (90 gp). 1 Half-Plate.
Râsh Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He very much looks the part of a Armorer. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Râsh will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Râsh lived on a farm with his mother, near the main road leading to a nearby town. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 300 sp.
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