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Advanced [show]


Nadarr Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and carries flails. He keeps his copper crest in a flapper bob. His eyes are gold and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: He was born into a rich family. In his youth he was a Slave Trader, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. After a long history of fighting, Nadarr and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Job, Rich. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Nadarr Ebynichtomonis, Male Dragonborn Wizard 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 310 gp.


Social Check DCs


Grisha Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of his god around his neck, and a trident on his belt. His hair is short and golden. His eyes, though not visible through his cowl, are hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Fighting, Optimist. Flaws: Mundane. Bonds: Immigrant, Criminal record. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Grisha Wakefield, Male Half-Orc Ranger 2
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. 4 Holy water.


Social Check DCs


Art Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, and she perpetually has her glaive ready. Her small hat is riddled with cuts and holes. Her eyes are yellow and she is always smoking a pipe.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She wants revenge against gnolls; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Art Blossom, Female Tabaxi Paladin 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 13 (+1)17 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp.


Social Check DCs


Gormogord Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His golden hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Gormogord's first love is himself. His second love is also himself. Gormogord enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Gormogord and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gormogord discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gormogord fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Hedonist, Disease. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Gormogord Reedfellow, Male Halfling Paladin 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: An abacus with copper, silver and gold markers (110 gp). 1 Good lock.


Social Check DCs


Three Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'1", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length white fur. His amber eyes dart from person to person.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Three was born in the west. At a young age he loved to build and create. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Three Peak, Male Tabaxi Warrior 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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