Eberdeb Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His brown hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.
Personality: Eberdeb is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He became a Bather soon after.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Depressed, Fearful. Bonds: Slave, Military, Job. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Sorath Verity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. She wears a colorful flower in her silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Sorath would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful brothel owner made her what she is. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Joker, Persistence. Bonds: Attractive, Military, Mentor. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.
Drusilia Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She is wearing the road beaten gear of a warrior. She has a hunchback. She wears her golden hair up. She has violet eyes and a tan hat with a yellow feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Drusilia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now mingles about in high society.
Motivation: Meet up once more with her childhood friend; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant, Rich. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 3000 cp. 1 Banded mail.
Nordak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Animal Trainer. He carries a battered mace and tarnished hammer as well. He wears a top hat to cover his moderate length golden hair. His eyes are gray and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick father, and resented it. He is searching for what he claims is his rightful reward.
Motivation: Many dire rats want him driven away; and find a way to reverse the transformation of his brother
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Family, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Azurite (13 gp).
Kipper Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear blue pants and tee shirts. His hair is long and red with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Kipper was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and an old rival family wants him found
Flaws: Mundane. Bonds: Job, Rich, Family. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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