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Smoking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Stableman, who enjoyed hunting, Smoking was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Smoking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, In love, Nature. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Smoking Timber, Male Tabaxi Adept 3
Medium (5'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 5000 cp. Red spinel (90 gp). Star rose quartz (80 gp). Chalcedony (80 gp).


Social Check DCs


Rimple Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'7" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. He has several tiny topaz earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rimple is combative with any and all who dare try his patience in the slightest.

History: When he was but 3 years old his parents immigrated from the north. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Joker, Justice. Bonds: Rich, Immigrant, Enemies. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Rimple Fabblestabble, Male Gnome Ranger 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears an entirely black suit with brown socks and a vest with buckled shoes. His crest is blue and curly. His gold eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast mountains. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions.

Ideals: Optimist, Fighting. Bonds: Nature, Religious, Adventurer. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Warrior 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 10 (+0)17 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Citrine (60 gp).


Social Check DCs


Nogu Nash, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of monstrous two handed axes on her belt, each one with a amethyst on the hilt. She wears her blonde hair up. She has several tiny amethyst earrings on each ear.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has money and likes to spend it; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Nogu Nash, Female Half-Orc Cleric 2
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 180 gp. 1 Breastplate.


Social Check DCs


Sarai Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears bulky red painted plate armor. She sports a flattop hair cut. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Sarai Tealeaf, Female Halfling Rogue 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Jasper (70 gp). 1 Holy water.


Social Check DCs

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