Joser Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely red suit with yellow socks and a vest with buckled shoes. He keeps his chestnut hair in a pixie cut. His eyes are amber and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Joser was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist, Persistence. Bonds: Attractive, Guardian, Rich. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. Moss agate (5 gp).
Dalgal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he typically wears grey cloth garments or leather armor. He keeps his brown hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.
History: Dalgal was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dalgal took refuge in the old dungeon and found the beat up halberd and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Euron Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries with him a set of lances on his belt, each one with a amber on the hilt. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Servant born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Fisher, but he was a colossal failure. He has worked as a Servant like his mother before him.
Motivation: To be a Fisher again.
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Dustin Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of scythes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His golden hair is styled in orderly dreadlocks. His brown eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur, Fighting. Flaws: Insane, Disease. Bonds: Religious. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp.
John Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a worn and beaten armor. His silver hair is drawn into a tight pony tail with a card scrunchie. His skin is flawless and his blue eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He inherited the family business which he has now maintained for 5 years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Server
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 13000 cp. Moss agate (5 gp). Amethyst (160 gp). Pink pearl (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
