Gerard Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. His auburn hair is thinning but still full. His eyes are likewise gray.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels kind of lost in life; and to clean up the streets
Flaws: Hedonist, Depressed. Bonds: Rich, Has a crush, Slave, Guardian. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Altho Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy. His eyes are likewise blue.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: Retire the richest man in the west.
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 16
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 pp.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a lot of dark rich colors, with gold accents. He has yellow fur. His amber eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He struck the Scribe job and began his own company from there.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he is unsatisfied with his job
Flaws: Hedonist. Bonds: Attractive, Job, Religious, Nature. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1200 sp. 1 Darkwood Buckler.
Akta Pain, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears black trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her white hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not trust anyone and sleeps with one eye open.
History: The child of a Brewer, who enjoyed hunting, Akta was taken on many hunting expeditions. She made a point of taking high paying jobs and getting most of it up front. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she wants revenge against goblins
Ideals: Justice. Flaws: Insomniac. Bonds: Adventurer, Nature, Enemies. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3100 sp. 1 Half-Plate.
Dagger Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown fur is braided into rings. Her eyes are copper.
Personality: Dagger wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Dagger was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has achieved small success as a Doctor.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Criminal record, Adventurer. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
