Silaqui Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has brown hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She cannot resist a sob story and will often dote over anyone who has one.
History: She got into the Courier business at a young age. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She is searching for what she claims is her rightful reward.
Motivation: To get a good night's sleep; and obtaining odd cultural elven artifacts is her passion
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 60 gp. 1 Chain shirt.
Nora Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying white hair a little too much giving a sharp white color. She has a tattooed face.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Nora was born in the north. At a young age she loved to build and create. Her family was turned out during the war. She and her family wandered north to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by illithids. Nora was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She wants nothing more than to rejoin the army; and a deep hatred of illithids
Ideals: Persistence. Flaws: Fearful, PTSD. Bonds: Enemies, Military. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his silver hair up in a very large beehive style do. His eyes are gray and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: Adran was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Fighting, Pacifist, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnoll, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Shamil Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her auburn hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Shamil would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She then took over the family business and is one of the better Navigator for hire.
Motivation: She is a bit of a kleptomaniac; and to be a cartwright again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job, Criminal record. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
John Kent, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright brown suits and hats. He keeps his long black hair kept up in a rat tail. His ears are large.
Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the south, certain he would find work there.
Motivation: He would like to get married and retire; and money/treasure
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, In love, Immigrant, Has a crush. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 200 sp. Rock crystal (60 gp).
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