Oriff Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her eyes are blue and she is always smoking a pipe.
Personality: Eccentric and domineering, Oriff will drive conversation. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Oriff grew up listening to her mother's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants revenge against gnolls; and she wants to meet her childhood hero
Ideals: Extrovert. Flaws: Shy. Bonds: Adventurer, Mentor, Enemies. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (300 gp). Solid gold idol (500 gp).
Lone Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sellsword, and she perpetually has her quarterstaff ready. Her lavender fur is long and unkept. Her fierce green eyes like to dwell on things.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses divination through singing.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting, Passionate, Gifted. Flaws: Ugly. Bonds: Slave, Criminal record. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Bhevek Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy white pantaloons and a brown scarf. His brown hair is thinning but still full. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Architect soon after.
Motivation: Many orcs want him driven away.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp. Red spinel (50 gp).
River Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown fur is still thick. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: She is irascible and easily irritated. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the east to a Miner, River learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She now owns her own business.
Motivation: She's repulsed by the PC; and wants to raise her children well
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (12 gp). Amber (140 gp). 1 Simple lock. 1 Superior lock.
Korinn Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her green crest is drawn into a tight pony tail with a skull scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is used to getting what she wants. In part because she is a meticulous planner.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She inherited the family business which she has now maintained for 10 years.
Motivation: Further expansion of business; and to be a armorer again
Ideals: Professionalism, Artistic. Bonds: Rich, Job, Family. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!