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Advanced [show]


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports grey clothing, slightly heavier than average wear. Her auburn hair is cut short. Her fair skin shows little sign of her aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. She is frequently practicing swordplay.

History: Nurkara was born the youngest of three triplets. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Flaws: Addict, Fearful. Bonds: Attractive, Military, Family. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. Rose (50 gp). Coral (120 gp).


Social Check DCs


Dabbledob Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His black hair is lengthy and is close to two feet long. His green eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dabbledob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dabbledob. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Criminal record. Occupation: Merchant

Voice: American accent

Attributes [hide]

Dabbledob Glittergem, Male Gnome Cleric 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 20 (+5)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Shifting In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. He carries a battered mace and tarnished whip as well. His gray fur is singed and shortened. His eyes are copper and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Family. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Shifting In Shadow, Male Tabaxi Fighter 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Giant, Terran, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Oriff Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of halberds, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is golden, silky, and of moderate length. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She has always had a great fascination with Elven culture. Animals are drawn to her, and she is able to talk to them.

History: Oriff was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Job. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Oriff Durthane, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Zircon (50 gp).


Social Check DCs


Nalral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy brown beard and wild brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Bonds: Poor, Family, Military, Religious. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Nalral Ironfist, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 17 (+3)9 (-1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs

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