Diesa Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a bow on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is braided into rings. She has amber eyes and a brown hat with a blue feather.
Personality: Eccentric and domineering, Diesa will drive conversation. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Diesa was born with her father's beautiful face. Diesa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Diesa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Fighting, Extrovert. Bonds: Attractive, Criminal record. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 370 gp.
Cloud Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a pastel tunic with brown highlights, and long grey pants that bunch up around her shoes. Her white fur is knotted and matted. Her face is scarred and worn.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Brewer arts, while her mother instructed her in etiquette, music and courtly manner. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and wants a kiss
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Has a crush, Rich, Enemies. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
Possessions: 230 gp.
Seraphina Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a very tight haircut. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. As long as the job gets done she does not care how it got done.
History: Gifted from a young age, Seraphina studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants her loneliness to end
Ideals: Professionalism, Gifted. Bonds: Attractive, Criminal record, Has a crush. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Rhodochrosite (11 gp).
Qualen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. His brown hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Qualen lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Bonds: Adventurer, Family, Rich, Criminal record. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Liftrasa Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Engraver, and she perpetually has her greatsword ready. Her moppish white hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.
History: Born in the north to a Engraver, Liftrasa learned a great deal about her father's area of expertise. Her childhood dream was to be a Body Guard, but she was a colossal failure. She now owns her own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new engraver responsibilities is difficult
Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Attractive. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 310 gp.
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