Lone Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her fur is black, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the south, certain she would find work there.
Motivation: She wants to get laid.
Ideals: Impeccable, Optimist. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp.
Vassago Generous, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is knotted and matted. His gold eyes dart from person to person.
Personality: Calm and collected, he is a well trained Banker. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of eastern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to be a cartwright again
Ideals: Justice. Flaws: Insomniac. Bonds: Job, Immigrant, Adventurer. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Solomon Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a green low-cut shirt, and a broad hat upon his head. With a patchy blonde beard and wild blonde hair. His green eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Solomon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Solomon. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Attractive, Poor, Criminal record, Family. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 pp. 1 Banded mail.
Riswynn Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has styled her red hair well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to make people angry or surprised. She also has developed a complete distrust of the Mercenary profession.
History: A powerful slaver made her what she is. She helped her mother out around the business and became quite the natural. She used her abilities to travel the world and help people.
Motivation: She is unsatisfied with her job; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Celestial, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp. Hematite (12 gp). Eye agate (12 gp). 1 Darkwood Buckler.
Balimaar Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears violet trousers with white and green striped suspenders. He wears various colorful collared shirts. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Balimaar was raised in a hard working conservative environment. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Layabout for hire.
Motivation: To be a Shipwright again; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2800 sp.
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