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Advanced [show]


Seven Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fighting clothing, which leaves very little to the imagination. Her fur is short and red. Her eyes are likewise hazel.

Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a mountains tribe. She has chosen to use the inheritance that was left to her frivolously. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Nature, Rich. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Seven Shoe, Female Tabaxi Expert 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp.


Social Check DCs


Felosial Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. She wears her chestnut hair down. Her eyes are a pleasant gray.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Like her mother and her brother before her, after school she went straight into learning to become a Sailor. She has been saving her money to try and buy her brother's freedom.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Felosial Xiloscient, Female Elf Adept 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 18 (+4)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Althaea Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of pickaxes on her belt, each one with a opal on the hilt. Her black hair is heavily combed to the left. Her hazel eyes peer out from beneath her broad blue hat.

Personality: She exudes charisma. She is a tour de force of persuasion. Around other people she will do her best to conceal her emotions and appear jolly.

History: Althaea was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Adventurer, Mentor. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Althaea Ilphelkiir, Female Elf Fighter 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 140 gp. Iolite (50 gp).


Social Check DCs


Cask Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears many layers of old clothing at all times and is in decent physical shape. Her cinnamon fur is lengthy and is close to two feet long. She is baby faced.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born several months after her mother was called into army service. She worked as a nervous Map Maker and found it very stressful. She struck the Map Maker job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Cask Of Ivory, Female Tabaxi Aristocrat 4
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 cp. Aquamarine (200 gp). Rock crystal (50 gp). Golden yellow topaz (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with feathered hat. His hair is short and blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants he idolized his father. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Adventurer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Randal Melancon, Male Human Warrior 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Peridot (70 gp).


Social Check DCs

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