Ahrim Blur, Male Tiefling [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He is muscular with a powerful set of arms. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Ahrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Latbag Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and dresses like a well dressed Fortune-teller does. His skin is also unnaturally pale. His white hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Fortune-teller business at a young age. There was a wharf not far from home where he often wandered off to fish. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Five Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of magic on her torso. She has styled her yellow fur well, parting it to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A deeply religious woman she believes everything happens for a reason. She uses divination through singing.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Like her mother and her sister before her, after school she went straight into learning to become a Marshal. She has achieved small success as a Marshal.
Motivation: She has money and likes to spend it; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Bonds: Religious, Job, Rich. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Ermina Milton, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Interpreter. Her skin is fair and her fingers are delicate and long. Her red hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Animals are drawn to her, and she is able to talk to them.
History: Ermina was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Interpreter soon after.
Motivation: Expand her business; and balancing her hectic life and new interpreter responsibilities is difficult
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Job, Attractive. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
William Melancon, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in grey turtlenecks beneath a black coat with grey slacks. His tied-back hair is blonde. He is baby faced.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, William studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Baker. He struck the Baker job and began his own company from there.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and further expansion of business
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!