Cora Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white, dusty cloak. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a rose on it. Her top hat is riddled with cuts and holes. This hazel eyed westerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Cora and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Flask In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered sickle and tarnished ceremonial dagger as well. She keeps her long brown fur kept up in a rat tail. Her face is scarred and worn.
Personality: She snorts whenever she laughs or is feeling confident. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born in a small village she learned the ways of the warrior from her father. Her father took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.
Motivation: She would like to get married and retire.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Thiala Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet painted combat armor at almost all times. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. She has slicked back auburn hair. She has hazel eyes and a violet hat with a brown feather.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is compelled to act according to her religious beliefs; and she has money and likes to spend it
Ideals: Logical. Flaws: Sensitive. Bonds: Rich, Religious. Occupation: Sculptor
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Lapis lazuli (11 gp). 1 Antitoxin.
Kelter Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He wears his white hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Kelter was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Insane, Greedy. Bonds: Military. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Loopmottin Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan shirt with thin red vertical stripes and white pants. She carries with her a set of scythes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born in a small desert village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Abyssal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
