Myria Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. She has a long blonde ponytail with little hanging trinkets. Her eyes are hazel and she is always smoking a pipe.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. As long as the job gets done she does not care how it got done.
History: She was born to loving parents in a slum to the north. She helped her mother out around the business and became quite the natural. She has achieved small success as a Carter.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. Freshwater pearl (6 gp).
Aym Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. She has purple hair. She wears crescent spectacles with a black brim.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. A true patriot, Aym would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the east her family was never financially stable. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She moves from town to town, unable to find a place to settle.
Motivation: Elven compassion.
Flaws: Racist. Bonds: Immigrant, Enemies, Military, Poor. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 80 gp.
Târz Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with wide-brimmed hat, and sports empty pouches on his belt. His hair is cut close to his head. His violet eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he has money and likes to spend it
Ideals: Joker, Philantrophist. Bonds: Rich, Has a crush, Job. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Three On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. Her brown fur is thinning but still full. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. She also is a firm believer in the womanly ideal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male typically wears white cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His head has been shaved. He has brown eyes and a white hat with a black feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!