Sun In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur is kept up in a ponytail inside a small hat. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.
Motivation: He has decided he is irredeemable.
Ideals: Fighting. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Elizabeth Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a violet costume with the symbols of death on her torso. She is tall, broad shouldered and powerfully built. Her brown hair is styled in orderly dreadlocks. Her hazel eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a ruthless business woman, a trait she acquired from her mother.
History: The child of northern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants revenge against goblins; and revenge
Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 6 Acid flasks.
Doudra Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. She keeps her red crest in a pixie cut. Her eyes, though not visible through her cowl, are gold.
Personality: Doudra is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gifted from a young age, Doudra studied abroad. After coming to the age of reason, Doudra took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the west, certain she would find work there.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Immigrant. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Blue quartz (14 gp). Malachite (14 gp). 1 Good lock. 1 Disguise kit.
Rurik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His eyes are brown and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the east, but his parents moved at a very young age to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Carpenter for hire.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Immigrant, Nature, Adventurer. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Mialee Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a yellow cloak and cross-gartered red stockings. Her hair, while still mostly golden, has prominent grey streaks. She is baby faced.
Personality: A deeply religious woman she believes everything happens for a reason. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Hunter. She became a Hunter soon after.
Motivation: She is content; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Religious, Poor, Job. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp. Red-brown spinel (80 gp).
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