Cecily Kelsey, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'8". She wears an entirely grey suit with blue socks and a vest with buckled shoes, and her gloved hand is found clutching a shortbow. Her black hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a great chef.
History: Born in the south her family was never financially stable. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. After a long history of fighting, Cecily and her spouse have recently divorced.
Motivation: An old rival family wants her found.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Poor, Family. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Balam Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and very short. His silver unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Nature, Slave. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Blue quartz (8 gp).
Jasmine Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Painter does, and carries longswords. Her red hair is knotted and matted. She is baby faced.
Personality: She is calm most of the time but flees social interaction. She invites people to come help in her community garden.
History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Painter responsibilities is difficult.
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Job, Nature. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Auran, Draconic, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp. 1 Masterwork Common Melee.
Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy golden hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Animal Trainer. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the north to a Animal Trainer, Nordak learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Animal Trainer. In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.
Motivation: He's looking for his big break; and to be a sellsword again
Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Qemuel Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Carter does. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Qemuel was born in the east. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amethyst (50 gp). 1 Silver holy symbol.
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