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Advanced [show]


Geva Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. Her hair is short and golden. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is happy with her job as a Sculptor. She turns her eye from what people do, preferring to live and let live. She is skeptical of what others tell her and is slow to trust.

History: The child of eastern immigrants she idolized her mother. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and expand her business

Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Geva Teinithra, Female Half-Elf Warlock 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Sylvan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: Amber (60 gp). 1 Masterwork Musical instrument.


Social Check DCs


Mardnab Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a simple tan robe with pastel stripes complete with hood. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are gray.

Personality: She is almost excessively polite to everyone, even when angry. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.

History: Mardnab was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: Retire the richest woman in the north; and to reunite with her absent father

Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Family, Job. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Mardnab Daergel, Female Gnome Ranger 3
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rinn Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a faded coat and loose pants complete with top hat. Her whole body is exceptionally muscular. Her long silver hair reaches down to her waist. She has gleaming, smiling green eyes.

Personality: A deeply religious woman she believes everything happens for a reason. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Rinn lived on a farm with her mother, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Due to her spouse's obsession with being a Spy they were divorced and she won custody of their son. She worked as a Bowyer, and she later adopted a second son.

Motivation: Wants to raise her children well.

Ideals: Fighting. Bonds: Immigrant, Religious, Job, Family. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Rinn Caerdonel, Female Elf Commoner 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. White pearl (80 gp).


Social Check DCs


Cloud Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, pastel, dusty cloak. He keeps his long black fur kept up in a rat tail. He has amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Cloud was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Assassin.

Motivation: He is greedy; and wants to raise his children well

Ideals: Impeccable. Bonds: Slave, Family, Job, Rich. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Cloud Of Wine, Male Tabaxi Expert 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Odo Ridley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. He wears a top hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He was granted martial powers by his dying sister.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Nature, Family. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Odo Ridley, Male Human Warlock 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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