Mantus Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy blue hair. His silver eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Rich. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. 3 Holy water.
Armara Clever, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a green collared shirt and black skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her chestnut hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She exudes charisma. She is a tour de force of persuasion. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Armara was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Many brigands want her driven away; and wishes to resurrect an old love
Bonds: Attractive, In love, Family, Adventurer, Enemies. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (4'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with deerstalker hat. He has dyed his greying white crest a little too much giving a sharp white color. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Athletic, Opinionated, Gifted, Logical. Flaws: Antagonistic. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 160 gp.
Avelina Conway, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a long, brown, dusty cloak. She is an epitome of beauty. Her white hair is drawn into a tight pony tail with a card scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has decided she is irredeemable; and she wants to get laid
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Criminal record, Has a crush. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Krimmon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly, Shy, PTSD. Bonds: Immigrant. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Deep blue spinel (300 gp).
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