Oriax Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with yellow stripes complete with hood, and carries whips. He has black hair. His silver eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriax fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Rich, Nature. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Mozû Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. With a patchy white beard and wild white hair. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Optimist. Bonds: Rich, Family, Guardian, Adventurer. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Elven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 240 gp. 1 Holy water.
Gomory Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Flaws: Mundane. Bonds: Attractive, Poor, Criminal record, Family. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Uadjit Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is renowned for her bright green dresses and hats. Her crest is greying and her face has many wrinkles. She wears a mask on her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in a small village she learned the ways of the warrior from her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.
Motivation: Seeks redemption; and she wants revenge against goblins
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Enemies. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 13000 cp.
Kilia Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her left leg appears badly burned and disfigured. Her brown hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a criminal king-pin and mafia family Kilia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Retire the richest woman in the west; and she'd like to take her coworkers down a peg
Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Nature, Job. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 gp.
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