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Advanced [show]


Merihim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bather. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying purple hair a little too much giving a sharp purple color. This gold eyed easterner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Merihim embodies much of what other species detest in the Tieflings. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Merihim hails from a village terrorized by illithids. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his absent father

Flaws: Antagonistic, Fearful. Bonds: Enemies, Family, Debt. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Merihim Despair, Male Tiefling Barbarian 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Aline Blythe, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her grey robe and has her scythe always slung over her shoulder. Her white hair is cut short. She has several tiny opal earrings on each ear.

Personality: She is overprotective of those who hire her services. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Guardian. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Aline Blythe, Female Human Fighter 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 80 gp.


Social Check DCs


Jane Harrington, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is physically well-built. Her hair is greying and her face has many wrinkles. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Mason like her father before her.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Jane Harrington, Female Human Barbarian 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His beige fur, when down, is lengthy. He has copper eyes and a brown hat with a blue feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Pelt Wind, Male Tabaxi Bard 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2100 sp.


Social Check DCs


Dagnal Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, she is an attractive figure. She wears an entirely grey suit with brown socks and a vest with buckled shoes. Her white hair is smooth and relatively long. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can't help but pocket interesting objects she comes across

History: Dagnal was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Dagnal and her spouse have recently divorced.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Dagnal Rumnaheim, Female Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 30 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)15 (+2) 13 (+1)8 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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