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Advanced [show]


Thamuz Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with dancing.

History: Thamuz hails from a village terrorized by drow. Thamuz was born on a far eastern forest where he grew up under the tutelage of his father, an expert Ruler. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Ideals: Impeccable, Artistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Thamuz Fright, Male Tiefling Bard 2
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Krimp Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown and curly. His amber eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to pay off his debts

Ideals: Philantrophist, Logical. Bonds: Immigrant, Debt. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Krimp Shelley, Male Half-Orc Commoner 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)7 (-2) 15 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 80 gp.


Social Check DCs


Great In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'8" and wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her right leg appears badly burned and disfigured. Her fur is white and very short. She has green eyes and a pastel hat with a violet feather.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her first spouse was a Locksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their daughter. She worked as a Butcher, and she later adopted a second daughter.

Motivation: Wants to raise her children well.

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Great In the Storm, Female Tabaxi Commoner 2
Medium (4'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Gilthur Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. His hair is long and black with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He has a dull look in his green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: Born in the south his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions.

Ideals: Passionate, Pacifist. Bonds: Poor, Attractive, Religious. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Gilthur Brawnanvil, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 110 gp. Chrysoberyl (80 gp).


Social Check DCs


Unvera Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears baggy blue pantaloons and a brown scarf. She keeps her white hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: This woman loves painting and to teach people painting more than just about anything. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her painting dream.

Motivation: She is currently in port desperately looking for someone to get her out; and seeks redemption

Ideals: Artistic. Bonds: Attractive, Slave, Poor. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Unvera Ironhide, Female Gnome Commoner 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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